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There are survival elements that are certainly a big part of the game, but in practice it feels a lot more like a Diablo-style action-RPG. Seeing it in motion doesn’t really change that. Yes, the look of the game is a bit bland. But no, I came into this generally expecting something that wouldn’t be to my taste. Not the sort to make low-tier junk, in other words. They’re the bunch behind titles like God Eater 3, Daemon X Machina, and the Fate/EXTELLA games. Had I seen that the developer was Marvelous’s First Studio, I probably would have paid closer attention. The name just reeked of some sort of generic zombie survival thing, and the screenshots wouldn’t have convinced me otherwise. I’m usually on the ball about upcoming releases, but I didn’t have my eye on Deadcraft. I’ll confess: this game wasn’t on my radar at all until it dropped. SwitchArcade Score: 4/5 Deadcraft ($24.99) It has some additions, improvements, and refinements, but truthfully speaking the core game was good enough that all of that is just icing on the cake. If you haven’t played it before and you enjoy a good roguelite, you’ll want to check this out. If you’ve played this game before on another platform, all you need to know is that this is another excellent option to play it again. The button controls work well, and the game looks nice on the handheld screen. Guild of Dungeoneering Ultimate Edition brings a very enjoyable roguelite packed with personality to the Nintendo Switch in fine form. I can tell you not to get too attached, but you sometimes will anyway. Yes, another one from the same class will show up before too long, but they won’t be the same as the one you lost. It’s really fun to figure out the best gear and perks to use with each job class, and seeing them develop as they clear dungeons just makes it smart that much more when they die. The combat rides the line between accessible and strategic quite nicely, proving very rewarding as you learn the ropes. It’s a very cool game that sometimes is a little bit too random for its own good.
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I find the Switch is great for cozy little experiences like this.īy and large, my thoughts echo those of Carter’s from when he reviewed the mobile version. I’m not sure if it will replace the mobile version in my heart of hearts, but this sure isn’t a bad way to play the game. The controls work great, which isn’t always a guarantee with a game like this.
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GUILD OF DUNGEONEERING INPUT LAG PLUS
You get all of the content including the expansions, plus a bunch of other little additions and improvements. The game has made a great transition to the Switch. Kind of a minor miracle you’re allowed to tell them what to do in combat. Oh, and you can’t directly control your adventurers while they explore the dungeons. All in a sketchbook style that has aged really well.
![guild of dungeoneering input lag guild of dungeoneering input lag](https://img.ibxk.com.br/2017/03/13/13181224265027.jpg)
Engage in battles by… well yes, you are playing cards. Build your guild by buying and laying down cards. Surprisingly, it still has a lot of uncommon elements even now. Guild of Dungeoneering was a very unique sort of roguelite back when it first came out several years ago. Advertisement Reviews & Mini-Views Guild of Dungeoneering Ultimate Edition ($19.99)